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<channel>
<title>TKB's blog   </title>
<link>http://unwind-protect.org/~tkb/blog</link>
<description>Random Musings</description>
<language>en</language>
<item>
  <title>WVHTCF 50 Fathoms, Sessions Index
</title>
  <link>http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/sessions.html</link>
  <description><![CDATA[
<ul class="simple">
<li><a class="reference external" href="/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/notes.html">Campaign Notes</a></li>
<li><a class="reference external" href="/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/s001-50F-2009-12-04.html">#1: 2009-12-04</a> — Shipwrecks, Savages, &amp; Giant Monkapes (writeup by M.A.H.)</li>
<li><a class="reference external" href="/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/s002-50F-2010-01-14.html">#2: 2010-01-14</a> — Sharks, Pirates, &amp; Commerce (writeup by B.MC.)</li>
<li><a class="reference external" href="/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/s003-50F-2010-09-13.html">#3: 2010-09-13</a> — Salvage, Pirates, &amp; Enterprise (writeup by C.A.H.)</li>
<li><a class="reference external" href="/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/s004-50F-2010-10-21.html">#4: 2010-10-21</a> — Razorwings, Giant Octopus, &amp; Octopons (writeup by M.A.H.)</li>
<li><a class="reference external" href="/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/s005-50F-2010-11-04.html">#5: 2010-11-04</a> — Pirates, Salvage, Healing (writeup by B.MC.)</li>
<li><a class="reference external" href="/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/s006-50F-2010-12-22.html">#6: 2010-12-22</a> — Back to the Whip Islands
(<strong>PENDING</strong> writeup details by C.A.H.)</li>
<li><a class="reference external" href="/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/s007-50F-2011-02-24.html">#7: 2011-02-24</a> — (<strong>PENDING</strong> writeup by M.A.H.)</li>
<li><a class="reference external" href="/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/s008-50F-2011-03-30.html">#8: 2011-03-30</a> — (<strong>PENDING</strong> writeup by B.MC.)</li>
</ul>

]]></description>
</item>

<item>
  <title>WVHTCF 50 Fathoms, Session #8: Sharks, Timber, Pirates
</title>
  <link>http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/s008-50F-2011-03-30.html</link>
  <description><![CDATA[
<p>This is an <a class="reference external" href="http://www.actualplay.com/">actual play</a> report from the <a class="reference internal" href="#savage-worlds">Savage Worlds</a> <a class="reference internal" href="#fathoms">50 Fathoms</a> <a class="reference external" href="http://www.peginc.com/plotpoints.html">plot point</a> campaign from <a class="reference internal" href="#pinnacle-entertainment-games">Pinnacle Entertainment Games</a>.
These actual play reports are available in <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/index.html">html</a> with <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/index.atom">atom</a> and <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/index.rss">rss</a>
feeds from T.K.B.'s blog.</p>
<div class="section" id="attending">
<h5>Attending</h5>
<p>Clockwise round the table, starting with the GM:</p>
<ul class="simple">
<li>T.K.B. — GM</li>
<li>B.MC.  — playing Azrulektos, a Kraken warrior/wizard</li>
<li>C.A.H. — playing Karl Kroc, a Masaquani treasure hunter and navigator</li>
<li>M.A.H. — playing Moorumah, a charming but rather dim Grael</li>
</ul>
<p>B.MC. took notes.  <strong>[Writeup pending]</strong></p>
</div>
<div class="section" id="introduction">
<h5>Introduction</h5>
</div>
<div class="section" id="id1">
<h5>Actual Play</h5>
</div>
<div class="section" id="aftermath">
<h5>Aftermath</h5>
<p>Each PC each got <strong>+3 XP</strong>.</p>
</div>

]]></description>
</item>

<item>
  <title>WVHTCF 50 Fathoms, Session #7: The Gullet and the Teeth
</title>
  <link>http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/s007-50F-2011-02-24.html</link>
  <description><![CDATA[
<p>This is an <a class="reference external" href="http://www.actualplay.com/">actual play</a> report from the <a class="reference internal" href="#savage-worlds">Savage Worlds</a> <a class="reference internal" href="#fathoms">50 Fathoms</a> <a class="reference external" href="http://www.peginc.com/plotpoints.html">plot point</a> campaign from <a class="reference internal" href="#pinnacle-entertainment-games">Pinnacle Entertainment Games</a>.
These actual play reports are available in <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/index.html">html</a> with <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/index.atom">atom</a> and <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/index.rss">rss</a>
feeds from T.K.B.'s blog.</p>
<div class="section" id="attending">
<h5>Attending</h5>
<p>Clockwise round the table, starting with the GM:</p>
<ul class="simple">
<li>T.K.B. — GM</li>
<li>B.MC.  — playing Azrulektos, a Kraken warrior/wizard</li>
<li>C.A.H. — playing Karl Kroc, a Masaquani treasure hunter and navigator</li>
<li>M.A.H. — playing Moorumah, a charming but rather dim Grael</li>
</ul>
<p>M.A.H. took notes.  <strong>[Writeup pending]</strong></p>
</div>
<div class="section" id="introduction">
<h5>Introduction</h5>
</div>
<div class="section" id="id1">
<h5>Actual Play</h5>
</div>
<div class="section" id="aftermath">
<h5>Aftermath</h5>
<p>Each PC each got <strong>+3 XP</strong>.</p>
</div>

]]></description>
</item>

<item>
  <title>WVHTCF 50 Fathoms, Session #6: Back to the Whip Islands
</title>
  <link>http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/s006-50F-2010-12-22.html</link>
  <description><![CDATA[
<p>This is an <a class="reference external" href="http://www.actualplay.com/">actual play</a> report from the <a class="reference internal" href="#savage-worlds">Savage Worlds</a> <a class="reference internal" href="#fathoms">50 Fathoms</a> <a class="reference external" href="http://www.peginc.com/plotpoints.html">plot point</a> campaign from <a class="reference internal" href="#pinnacle-entertainment-games">Pinnacle Entertainment Games</a>.
These actual play reports are available in <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/index.html">html</a> with <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/index.atom">atom</a> and <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/index.rss">rss</a>
feeds from T.K.B.'s blog.</p>
<div class="section" id="attending">
<h5>Attending</h5>
<p>Clockwise round the table, starting with the GM:</p>
<ul class="simple">
<li>T.K.B. — GM</li>
<li>B.MC.  — playing Azrulektos, a Kraken warrior/wizard</li>
<li>C.A.H. — playing Karl Kroc, a Masaquani treasure hunter and navigator</li>
<li>M.A.H. — playing Moorumah, a charming but rather dim Grael</li>
</ul>
</div>
<div class="section" id="introduction">
<h5>Introduction</h5>
<p>Partial session report from e-mails provided by the GM.  The notes on
the setting and system background were provided for a friend who isn't
playing in this campaign, but was interested in what happened this
session.</p>
<p>C.A.H. took notes.  <strong>[Additional details pending, to be provided by C.A.H.]</strong></p>
</div>
<div class="section" id="id1">
<h5>Actual Play</h5>
<div class="admonition-setting-background admonition">
<p class="first admonition-title">Setting Background</p>
<p class="last">We're playing the 50 Fathoms campaign using the Savage Worlds
rules; it is a fantasy pirates game, in a world that was flooded by
the evil magic of a trio of witches, now called the Sea Hags.  The
Sea Hags flooded the world making a magic connection to the seas of
earth, letting in a flood of water and sometimes sailing ships from
various eras, which come through in an area called the Flotsom Sea,
in the center of the map of the world.</p>
</div>
<p>The players were exploring the Whip Islands, where wreckage from the
Flotsom Sea often washes up, and had found a small chest of silver
ingots (1000 pieces of eight worth) underwater amongst some wreckage
of a ship.  Their Spanish pirate crewman, Senor Miguel Figuroa, said
that it was likely from the wreckage of a Spanish treasure galleon!
They couldn't find any more on the inside of the reef, so they left
their ship anchored in the cove inside the reef and took their ship's
boat outside the reef and began exploring underwater.  (B.MC.'s
character, Azrulektos, and one of their crew are fully aquatic and can
breath underwater; another NPC and M.A.H.'s character, Muroomah, are
semi-aquatic and can stay underwater for more than 15 minutes; and
Azrulektos had cast a spell on C.A.H.'s character, Karl Kroc, that
lets him breath normally underwater.)  (Actually, I think A. cast that
on Muroomah as well, so she could stay underwater longer.) They found
another small chest near a large part of the bow of the ship, but
noticed something large moving behind the bow section.  They fastened
a rope around the chest, and yanked the rope to signal the two crew in
the boat to pull the chest up.  Unfortunately, the underside of the
chest had been chained to a spike driven into the rock of the seabed,
and wouldn't come up, and a giant octopus appeared from behind the
bough.  Muroomah charged forward and with her new and very fine great
ax killed the giant octopus with one blow. <strong>[The GM is afraid that
this was the second giant octopus she's killed with one blow.]</strong></p>
<div class="admonition-muramah-sez admonition">
<p class="first admonition-title">Muramah Sez</p>
<p class="last">Mooramah kill eight armed thing with one blow!  Ugh!  Moormah want
to find other sushi to kill.  Dis fun.</p>
</div>
<p>Unfortunately, a bunch of octopons appeared around the bow of the
ship, and everybody decided to flee the obvious trap.</p>
<p>Upon arriving at the surface they found another group of octopons
already surrounding their small ship's boat.  The two crewmen in the
boat fired their two pistols at the octopons, but missed.  At least
they had alerted their crewmates aboard their ship, anchored 1/8 of a
mile away, behind the reef, in the cove.  In the mean time, it was a
melee in the water.  Muroomah did massive damage, attacking all the
adjacent octopons with her ax and sending them dead and bleeding to
sink into the sea.  Azrulektos stunned and damaged octopons with his
magic.  Karl Kroc attacked bravely.  The NPCs were unable to hit
anything.  However, the octopons kept coming, with new pods of them
showing up when the originals had been disposed of.</p>
<p>Things had gotten to a grim point.  All the PCs were wounded, a couple
of the NPCs and Muroomah were unconscious, and Azrulektos was out of
spell points.</p>
<div class="admonition-system-background admonition">
<p class="first admonition-title">System Background</p>
<p class="last">In Savage Worlds the player characters (and some non-player
characters) have &quot;bennies&quot;, which they can spend to reroll Trait
rolls (Attributes like Strength, and Skills like Fighting or
Boating), but not damage worlds.  They can also spend them to stop
being shaken (a stunned condition in which they cannot act, often
the result of minor damage), or to attempt to Soak (get rid of)
wounds which they have just taken.</p>
</div>
<div class="section" id="death">
<h6>Death!</h6>
<p>After fighting waves of octopons, everybody was out of bennies, and
Azrulektos had two wounds.  Each would gives the player a -1 penalty
to all Trait rolls.  Azrulektos drank a potion to restore some power
points, and rolled 2d6 to see how many were restored, and got snake
eyes: 2.  He was out of bennies, so I said if he took another wound
I'd let him reroll, and he did, getting 7 power points back.  Then
something else happened and he rolled badly, and I said I'd let him
reroll that, if he took another wound.  That would make his fourth
wound, which would mean he'd have to roll on the Incapacitation table.
He accepted, made his reroll, which wasn't any better, failed his roll
on the Incapacitation table, which meant he was Bleeding out, and had
to make Vigor roll to stabilize, and rolled a critical failure (snake
eyes - ones on both his Vigor die and his Wild die), which is instant
death.</p>
</div>
<div class="section" id="stupid-gm-s-house-rules">
<h6>Stupid GM's House Rules :-(</h6>
<p>After game reasoning: So, a badly thought-out house rule and a bad run
of dice &quot;killed&quot; Azrulektos. My mistake was overestimating how helpful
the rerolls for additional wounds would be, and underestimating how
deadly the results of those wounds would be.  I won't be using that
house rule again.  Since I was very dissatisfied with the results of
my mistake, I went looking for a different in game result that could
be plausible.</p>
<p>In game he drank a potion, and a couple of rounds later keeled over
dead without any physical attacks on him.  Reasoning from the in-game
events led to me to think that the mana potion must have been
magically cursed, which lead to the idea of a coma, rather than actual
death.</p>
<p>Back to the game.  Anyway, the other crew brought the ship up, and
fired a volley of muskets at the octopons, scaring them off, brought
everybody on board, and fled to Baltimus, and a healer.  (Azrulektos
was the company's healer, too, unfortunately.)</p>
</div>
</div>
<div class="section" id="aftermath">
<h5>Aftermath</h5>
<p>The GM suggested that, unless someone thought it was a bad idea, we should
recton <a class="footnote-reference" href="#retcon" id="id2">[1]</a> the game mechanics interpretation and in-game result
slightly, since there were no in-game physical wounds for those last
two wounds.  Instead of there being actual wounds, the potion that
Azrulektos ingested (discovered in an Octopon treasure chest, if I
remember correctly), in addition to restoring mana points (the bait),
was also cursed and triggered a delayed magical attack on the imbiber,
with the end result that a couple of rounds after he drank it it
wounded him and put him into a death-like coma.  A successful Natural
healing roll will bring him out of the coma.  An application of the
Healing spell will enable him to continue to survive in the coma for
five days.  Since Grimnar found a good healer when you all arrived in
Baltimas, all that is needed is time and money.</p>
<p>B.MC. thought that would work fine, and nobody objected.</p>
<table class="docutils footnote" frame="void" id="retcon" rules="none">
<colgroup><col class="label" /><col /></colgroup>
<tbody valign="top">
<tr><td class="label"><a class="fn-backref" href="#id2">[1]</a></td><td><a class="reference external" href="http://en.wikipedia.org/wiki/Retroactive_continuity">http://en.wikipedia.org/wiki/Retroactive_continuity</a></td></tr>
</tbody>
</table>
<p>Each PC each got <strong>+3 XP</strong>.</p>
</div>

]]></description>
</item>

<item>
  <title>WVHTCF 50 Fathoms, Session #5: Pirates, Salvage, Healing
</title>
  <link>http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/s005-50F-2010-11-04.html</link>
  <description><![CDATA[
<p>This is an <a class="reference external" href="http://www.actualplay.com/">actual play</a> report from the <a class="reference internal" href="#savage-worlds">Savage Worlds</a> <a class="reference internal" href="#fathoms">50 Fathoms</a> <a class="reference external" href="http://www.peginc.com/plotpoints.html">plot point</a> campaign from <a class="reference internal" href="#pinnacle-entertainment-games">Pinnacle Entertainment Games</a>.
These actual play reports are available in <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/index.html">html</a> with <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/index.atom">atom</a> and <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/50-Fathoms/index.rss">rss</a>
feeds from T.K.B.'s blog.</p>
<div class="section" id="attending">
<h5>Attending</h5>
<p>Clockwise round the table, starting with the GM:</p>
<ul class="simple">
<li>T.K.B. — GM</li>
<li>B.MC.  — playing Azrulektos, a Kraken warrior/wizard</li>
<li>C.A.H. — playing Karl Kroc, a Masaquani treasure hunter and navigator</li>
<li>M.A.H. — playing Moorumah, a charming but rather dim Grael</li>
</ul>
</div>
<div class="section" id="introduction">
<h5>Introduction</h5>
<p><strong>[Session report by B.MC., lightly edited]</strong></p>
</div>
<div class="section" id="id1">
<h5>Actual Play</h5>
<div class="section" id="here-be-loot">
<h6>Here Be Loot!</h6>
<p>After escaping with the only serious injury being Azrulektos's burnt
and useless arm, our adventurers sorted through the booty captured.
Mooramuh forced open the chest and we found a magic ring that made the
wearer feel better about sailing (a <strong>[Captain's Ring]</strong> which gives a
+2 bonus to Boating) which was given to Karl Kroc, a yellow potion
(restores power points) and $4,375 ($3,938 after 10% salvage fee).</p>
</div>
<div class="section" id="a-sad-sad-day">
<h6>A Sad, Sad, Day!</h6>
<p>On the 8-day voyage back to Baltimus to find healing for Azrulektos’
arm, we happened upon the black pirate ship, a sloop known as the “Red
Fox”, attacking the crumbster ship named “Windfall”.  We defeated the
pirates, saving some of the Windfall’s crew, and captured the pirate
captain.  Unfortunately, Mooramuh accidently threw her beautiful
mallet far, far away into the ocean never to be seen again.  The Fox
had been chasing the Windfall for two days.  We found $1,070 in
general loot on the Fox and also found a pair of thieves slippers (+1
climbing and stealth) which Azrulektos took.</p>
</div>
<div class="section" id="a-happy-happy-day">
<h6>A Happy, Happy, Day!</h6>
<p>We were given a $6,750 salvage bounty for the Windfall and $10,000
bounty for the Red Fox when we reached Baltimus.  We sold our skiff
for $5,000 and bought the Red Fox for $20,000.  We found, through
amazing, stupendous luck, that there was a very powerful healer named
Benga Mamoto in the village of Tulago.  He was from an Earth slave
ship.  We also bought Mooramuh a 2-handed great axe ($500) with a
strap ($100) to replace her mallet.  She subsequently bought a formal
gown ($268) and went on a date with the weaponsmith Grimnar, having a
wonderful time talking about our adventures.</p>
</div>
<div class="section" id="moorumah-the-shark-killer">
<h6>Moorumah the Shark Killer!</h6>
<p>We hired two privateers and two novice sailors to help sail the ship
and also resupplied for the trip to Tulago.  We also repainted the Red
Fox sea green and the sails blue before leaving port.  Our ship was
attacked a half day from Tulago by a giant shark that was almost as
large as the ship.  Azrulektos pummeled the shark with screaming water
bolts and Mooruamuh jumped to its back attempting a killing blow.
Unfortunately she missed and the shark began to swim to the depths
with her holding on.  Azrulektos fired another volley of bolts and
stunned the fish which sank to the depths.</p>
</div>
<div class="section" id="healing">
<h6>Healing</h6>
<p>We easily found Benga and he agreed to heal Azrulektos’ arm for $1000
and the promise that we would search for his brother Machawi (~410 lbs
and 7’8” tall), who is larger than an elephant (whatever that is), and
was last seen on the slave ship the Black Prince.  The healing took
one week during which time the crew relaxed and Mooramuh worked
lifting heavy things and making $35 spending money.  We ended up
having $2537 after paying crew, repairs, supplies and various trading
and fees.</p>
</div>
</div>
<div class="section" id="aftermath">
<h5>Aftermath</h5>
<p>Each PC each got <strong>+2 XP</strong>.  B.MC. submitted a session report, so
Azrulektos got a <strong>bonus +1 XP</strong>.  (Azrulektos has 15&nbsp;XP, Karl Kroc
has 14&nbsp;XP, Moorumah has 14&nbsp;XP).</p>
</div>

]]></description>
</item>

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