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<title>TKB's blog   </title>
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<description>Random Musings</description>
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<item>
  <title>Rushing Valley D&amp;D, Session #9
</title>
  <link>http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/s009-rv-2010-02-02.html</link>
  <description><![CDATA[
<p>This is an <a class="reference external" href="http://www.actualplay.com/">actual play</a> report from the “Rushing Valley” <em>Dungeons
and Dragons</em> campaign.  These actual play reports are available in
<a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.html">html</a> with <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.atom">atom</a> and <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.rss">rss</a> feeds from T.K.B.'s blog and from P.D.F.'s
<a class="reference external" href="http://pdf-rpg.motion-forum.net/forum.htm">RPG forum</a>'s <a class="reference external" href="http://pdf-rpg.motion-forum.net/rushing-valley-campaign-c1/">Rushing Valley Campaign</a> <a class="reference external" href="http://pdf-rpg.motion-forum.net/history-f2/">History forum</a>.</p>
<div class="section" id="attending">
<h5>Attending</h5>
<p>Clockwise round the table, starting with the DM at 6 o'clock:</p>
<ul class="simple">
<li>P.D.F. as DM</li>
<li>T.K.B. playing Droston a'Seamus</li>
<li>B.MC. playing Polonius, Onchu's rowdy young cousin from Riverton</li>
<li>M.A.F. playing Bartha</li>
<li>C.A.H. playing Onchu</li>
</ul>
<p>C.A.H. is very late: <strong>–500 XP</strong>.</p>
</div>
<div class="section" id="introduction">
<h5>Introduction</h5>
<p>Bartha was gravely wounded (3 WP) in the last episode.</p>
<p>We start in the entrance room with Droston and Bartha on the exit side
of the chasm and Onchu and Polonius on the other side of the chasm,
next to the barred door into the rest of the cavern complex.</p>
</div>
<div class="section" id="id1">
<h5>Actual Play</h5>
<div class="section" id="ropes-and-chasms">
<h6>Ropes and Chasms</h6>
<p>Droston and Bartha eventually join the others across the chasm, after
entirely too much fiddling around with rope.</p>
<p>Polonius picks up a light crossbow and 12 bolts from a defeated
hobgoblin.</p>
<p>Onchu and Droston press against the door while Polonius tries to raise
the bar with a knife.  Eventually they succeed.</p>
</div>
<div class="section" id="a-storeroom">
<h6>A Storeroom?</h6>
<p>The next room proved to be a store room with two large piles of goods
and hobgoblin sleeping gear, with a cell to the south, a
kitchen (with a chimney) off a tunnel to the south-east, a large room
off a tunnel to the north, and a tunnel to the north-east that curved
and then forked northeast again, which lead to another large room,
which later turned out to be the same as the large room off the north
tunnel.</p>
</div>
<div class="section" id="straight-from-the-centaur-s">
<h6>Straight from the Centaur's…</h6>
<p>Bartha snuck around the the side of the southern pile of goods,
towards the cell, with Droston following with a drawn bow.  The cell
to the south turned out to contain a centaur!  Bartha, knowing
centaurs were Fey creatures thanks to her evening of revelry with the
Fey of the Lady of the Valley, rushed to free him, and tried to
converse; unfortunately, about all we could figure out was that he
recognized Whaler's fey name.  He had us all turn around and look
elsewhere while he grunted a few times, then presented Bartha with a
vial of thick colored liquid.  She drank, and was immediately healed.
She escorted the centaur back to the chasm room where it leaped the
chasm handily, and ran away.  We, stupidly, didn't follow him.</p>
</div>
<div class="section" id="we-were-warned">
<h6>We were Warned…</h6>
<p>We were attacked by two hobgoblins from the north passage, and killed
them easily.</p>
<p>We investigated the south-east passage, which lead to an unoccupied
kitchen.</p>
<p>We investigated the north-east passage, taking the north fork, which
lead to a large room with a fire and some hobgoblins.</p>
</div>
<div class="section" id="but-we-didn-t-go">
<h6>…But We Didn't Go</h6>
<p>We investigated the north passage, which lead to a large room.</p>
<p>We were immediately attacked by 3 hobgoblins.  Droston and Bartha
stayed in the tunnel and loosed arrows at them, while Onchu and
Polonius ran out and engaged them in melee.</p>
<p>Then three more hobgoblins showed up.  Bartha ran to the help of Onchu
and Polonius.</p>
<p>Then an ogre and two wolves showed up.  A wolf tripped Onchu, and
joined with the other wolf to tear him to shreds.  Polonius, separated
from the others, fled south-east down the large room.  Bartha fled the
room, taking with her the only light source, condemning Onchu and
Polonius to the darkness, and fled to the other end of the tunnel.
The ogre entered the tunnel and whacked Droston who screamed and
yelled for Bartha to flee and fled himself.  (Luckily he was wearing
his night vision goggles and could see to flee!)</p>
</div>
<div class="section" id="and-then-we-died-or-fled">
<h6>And Then We Died, or Fled</h6>
<p>Onchu, meanwhile, died, and the wolves chased Polonius into the dark
of the other end of the room, and the hobgoblins followed.  Bartha and
Droston made it back to the room with the chasm, and hearing
Polonius's death cries, Droston barred the door through the handles
with a hobgoblin longsword abandoned nearby.</p>
<p>Meanwhile, Bartha had tied the ropes across the chasm, and she and
Droston fled into the open air beyond the caverns, where they
eventually caught up with the centaur, and they all hid, mourning
their fallen comrades.</p>
</div>
</div>
<div class="section" id="aftermath">
<h5>Aftermath</h5>
<p>After the adventure, Bartha and Droston were both <strong>6200 XP</strong>
characters, and C.A.H. and B.MC. were working on new characters.</p>
</div>

]]></description>
</item>

<item>
  <title>Rushing Valley D&amp;D, Session #8
</title>
  <link>http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/s008-rv-2009-12-30.html</link>
  <description><![CDATA[
<p>This is an <a class="reference external" href="http://www.actualplay.com/">actual play</a> report from the “Rushing Valley” <em>Dungeons
and Dragons</em> campaign.  These actual play reports are available in
<a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.html">html</a> with <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.atom">atom</a> and <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.rss">rss</a> feeds from T.K.B.'s blog and from P.D.F.'s
<a class="reference external" href="http://pdf-rpg.motion-forum.net/forum.htm">RPG forum</a>'s <a class="reference external" href="http://pdf-rpg.motion-forum.net/rushing-valley-campaign-c1/">Rushing Valley Campaign</a> <a class="reference external" href="http://pdf-rpg.motion-forum.net/history-f2/">History forum</a>.</p>
<div class="section" id="attending">
<h5>Attending</h5>
<p>(Probably) Clockwise round the table, starting with the DM at 6 o'clock:</p>
<ul class="simple">
<li>P.D.F. as DM</li>
<li>T.K.B. playing Droston a'Seamus</li>
<li>B.MC. playing Polonius, Onchu's rowdy young cousin from Riverton</li>
<li>M.A.F. playing Bartha</li>
<li>C.A.H. playing Onchu</li>
</ul>
<p>Unfortunately, J.H. had too many time commitments to continue with the
campaign.  We hope he'll return later.</p>
</div>
<div class="section" id="introduction">
<h5>Introduction</h5>
<p>Eirnin stayed behind to help evacuate the village, while Onchu, Bartha,
Polonius, and Droston determined to continue the quest for the Elves.</p>
</div>
<div class="section" id="id1">
<h5>Actual Play</h5>
<div class="section" id="evening-of-july-29">
<h6>Evening of July 29</h6>
<p>Droston lay sorely wounded.</p>
<p>Brock confirmed that the dwarven ruins dated from the last time the
goblin Horde descended upon the land.  That war lasted until almost no
one on either side was left.</p>
<p>Brock went off to town on his pony to get dwarven powder to blow up
the bridge.  When he returned <strong>[Was on the night of 29th or was it
not until the next day, the 30th?]</strong>, he had Whaler in bag, and told
us that the little maggot had been caught stealing.  Bartha
immediately began indignant protestations, but the rest of us
reluctantly convinced Brock that — regardless of Whaler's character
flaws — he was a friend of the Lady of the Valley and our guide to the
next stage in our perilous quest, so Brock eventually threw the bag to
Bartha, with a warning about what Whaler could expect if he was caught
thieving again.</p>
<p>Droston, meanwhile, drifted in and out of consciousness.  Luckily,
Brock had brought some Dwarven elixir.  It had quite a kick, but after
drinking it Droston was feeling <em>fine</em>.  And it healed him, too.</p>
</div>
<div class="section" id="july-30">
<h6>July 30</h6>
<p>To get to the elves, we have to travel through some caverns infested
by evil goblinoids, to find a long passage in the underdark that will
bring us to the elves, who can help us drive the goblinoids back
through the Chasm.</p>
<p>Somebody <strong>[Brock, or Whaler?]</strong> told us:</p>
<blockquote>
Durgeddin, master smith, driven out of his caverns by hobgoblins,
lead his folk south into the wilderness to new caverns, from which
he planned to take the fight to the evil goblinoids.
Unforutnately, that complex was also overrun, and Durgeddin
vanished from history.</blockquote>
<p>So, we needed to head southeast, back towards the goblinoid horde, and
then take one of the ravines running south from the main river valley,
following it up to the mountain, then up and over the saddle in the
mountains, to the entrance to the caverns.  Whaler promised to lead us
there.</p>
<p>As we headed southeast along the river valley, we paralleled the road
further up on the mountainside, in the forest.  We soon found two
goblin scouts approaching us, forerunners of a goblinoid caravan along
the Stone Road.  We hid, and the lower scout went past, but the upper
one was too close, so Bartha attacked him and pinned him, and Droston
hacked his throat out.</p>
<p>A short time later we hid from another scout.  At some point it began
to rain.  We pushed on.</p>
<p>Later in the day we came to a place where the goblinoids had a large
camp.  They had cut down and burned or destroyed everything in the
valley, from the river clear up the steep side of the valley.  As we
were crossing the camp <strong>[At a small stream coming down to join the
river?]</strong> there was a mudslide on the wall of the valley which came
crashing and splashing down the stream.  Bartha made it across to
solid ground and Droston made it back to solid ground, but both Onchu
and Polonius were caught by the mudslide and were barely able to catch
hold before they were washed over the cliff into the river.  Droston
was able to throw a rope to Polonius and pull him out and then
together they pulled Onchu out.  Bartha tied and untied ropes.</p>
</div>
<div class="section" id="july-31-and-august-1">
<h6>July 31 and August 1</h6>
<p>Whaler warned us about an oncoming goblin scout, so we hid again until
it went by.</p>
</div>
<div class="section" id="august-2nd">
<h6>August 2nd</h6>
<p>We come to stream, rushing down to the river from the south-east, and
that is the way we go.  There is no road, and we continue traveling
through the forest.  Eventually we see a hill that looks like a tooth,
with smoke from the hillside.  There is a road that leads north east,
which Whaler said goes back to the dwarven road in the river valley,
but Whaler told us we have to follow the road up the hillside and over
a saddle, to the entrance to the caverns on the other side of the
hill.  And then he fled as fast as his little wings could take him.</p>
<p>We follow the road up the saddle as fast and as quietly as we can,
hoping to elude any watchers.  Two hobgoblins were watching not far
beyond the saddle.  We came around the corner and everybody shot,
killing one hobgoblin in the first round and the second hobgoblin in
the second round.  This got us 2 light crossbows with 20 bolts each, 2
long swords, good quality studded leather, and 2 light shields.</p>
<p>We could see that entrance to the caverns was up a small ravine in the
hillside, with a door ajar at the far end.  Droston snuck up to the
open door, while the others came behind more slowly.  They were
attacked by archers behind slits in the rock.  Droston flung the doors
wide and yelled at the others to come quickly, and began loosing
arrows at the two hobgoblins beyond the rope bridge over the chasm.</p>
<p>Here followed a long melee, with Polonius and Onchu fighting on the
bridge.  A hobgoblin pushes Polonius off the bridge, but Onchu grabs
him.  Bartha  rushes the hobgoblin over the edge, but he grabs the
bridge, but breaks, swinging them across the chasm and bashing them
against the wall, 30 feet below.  Two more <strong>[goblins, hobgoblins]</strong>
approach from the other side.  Everybody on the bridge trying to climb
and fight.  The hobgoblin and Polonius grapple, Bartha kills the
hobgoblin, and <strong>[Polonius, Onchu]</strong> avoids the falling body.</p>
<p>The other goblinoids flee the room and bar the far door.</p>
<p>We end with Onchu and Polonius on one side of the chasm, and Bartha
and Droston on the other side, next to the exit.</p>
</div>
</div>
<div class="section" id="aftermath">
<h5>Aftermath</h5>
<p>No XP were awarded this session.</p>
<p>Bartha was gravely wounded (3 WP).</p>
</div>

]]></description>
</item>

<item>
  <title>Rushing Valley D&amp;D, Session #7
</title>
  <link>http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/s007-rv-2009-09-17.html</link>
  <description><![CDATA[
<p>This is an <a class="reference external" href="http://www.actualplay.com/">actual play</a> report from the “Rushing Valley” <em>Dungeons
and Dragons</em> campaign.  These actual play reports are available in
<a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.html">html</a> with <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.atom">atom</a> and <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.rss">rss</a> feeds from T.K.B.'s blog and from P.D.F.'s
<a class="reference external" href="http://pdf-rpg.motion-forum.net/forum.htm">RPG forum</a>'s <a class="reference external" href="http://pdf-rpg.motion-forum.net/rushing-valley-campaign-c1/">Rushing Valley Campaign</a> <a class="reference external" href="http://pdf-rpg.motion-forum.net/history-f2/">History forum</a>.</p>
<div class="section" id="attending">
<h5>Attending</h5>
<p>Clockwise round the table, starting with the DM at 9 o'clock:</p>
<ul class="simple">
<li>P.D.F. as DM</li>
<li>C.A.H. playing Onchu</li>
<li>T.K.B. playing Droston a'Seamus</li>
<li>B.MC. playing Polonius, Onchu's rowdy young cousin from Riverton</li>
<li>M.A.F. playing Bartha</li>
</ul>
<p>J.H. was unable to attend, alas.</p>
</div>
<div class="section" id="introduction">
<h5>Introduction</h5>
<p>It was decided that Whaler would guide us to the elves, but first we
needed to sweep back by town to tell them where we are going and pick up
Eirnin.  Whaler refused to accompany us into town (since he's scared
of humans), so we arranged to meet Whaler outside the tomb of the
Dwarven hero.</p>
</div>
<div class="section" id="id1">
<h5>Actual Play</h5>
<p>As we descended from the high grove of the Lady of the Valley, Droston
and Polonius saw that there was no trace of where they have been — no
path, no tracks.</p>
<div class="section" id="keep-your-voice-down">
<h6>Keep your voice down!</h6>
<p>We reached the bridge, where Brock was still directing the building of
new defenses and Sheriff Artair was directing defenders.</p>
<p>We went over to Sheriff Artair and Bartha started explaining, quite
eloquently, what we knew, but the Sheriff had difficulty believing us.
Droston went over to Brock, and after he got Brock's attention (and
been told to keep his damn voice down and not panic folks) he told
Brock about the fey and Lady of the Valley and the approaching Goblin
Horde.  Brock said it was just like he remembered from his youth.
Brock and Artair conferred, we convinced them of the truth of the
matter — the Horde is only days away, and their vanguard is probably
only hours away.</p>
</div>
<div class="section" id="well-we-re-in-it-now">
<h6>Well, we're in it now!</h6>
<p>So, the Sheriff decided someone had to stay at the bridge to hold off
the vanguard as long as possible.  We, of course, ended up as part of
the lucky group, along with three archers, two melee fighters, and
Brock, who refused to let these goblin scum trample over his home
without a fight.</p>
<p>The brush had been cleared back 85 feet from the bridge.  Brock had his
dwarven crossbow, and there were plenty of arrows.  One of the melee
fighters had a hammer, and one an axe. There were a couple of extra spears.
We <span class="company">Wolf-banes</span>'s each had one rye whiskey bomb.  There are two <strong>(3,
P.D.F?)</strong> wagons with walls attached blocking the bridge, and walls
running along the town side of the ravine.  The walls all had ledges
so we could fight over the top.</p>
<p>Two archers along the river wall, Onchu with a melee fighter at the
wagons across the bridge, Brock, Bartha, and another archer along the
upper wall, and Droston and a melee fighter at the big tree beyond the
upper wall, to ensure we weren't flanked.</p>
<p>Two spears.  Five horses were left to help in our escape, should we
survive long enough.</p>
</div>
<div class="section" id="the-fight">
<h6>The Fight</h6>
<p><strong>[Unfortunately, I can't remember most of the details of the battle,
so what follows is merely parts of the battle — T.K.B.]</strong></p>
<p>Bartha and Onchu heard a wolf-like howl in the distance.</p>
<p>Large wolves crossed the ravine.  Goblins <strong>[with ranged weapons?]</strong>
followed.  Hobgoblin archers began shooting from just beyond the
cleared area.</p>
<p>Melee fighter with Droston was killed.  When Droston got back to the
fighter, he picked up the fighter's axe and said that he'd carry it in
honor of the brave volunteer.</p>
<p>Goblins with large mantlet, with an ogre behind.  Crashing and
breaking of wagons.</p>
<p>Polonius mainly stayed on the rock wall assailing the enemy with
arrows.  His elven chainmail was crucial in keeping him from taking
damage from the enemy archers.  He assisted with the dire wolves and
gave the killing blow to one of them.</p>
<p>Strange goblin in the spiky black armor attached Droston.  Spit at him
and hit him in the neck.  Strange goblin eventually ran away, just
like last time.</p>
<p>Droston unwisely charged to attack the ogre, and was struck down.</p>
<p>Polonius gave the killing blow on the ogre.</p>
<p>As Droston lay dying Bartha attempted to bind his wounds and bring him
back from the brink of death, but was so overwhelmed by the terrible
battle that she failed.  Luckily, Brock strove mightily [and spent the
Hero point] and brought Droston back from the brink of death.  Poor
brave, foolish Droston lies sorely wounded.</p>
</div>
</div>
<div class="section" id="aftermath">
<h5>Aftermath</h5>
<p>We each got <strong>+750 XP</strong>.</p>
<p>The XP total on Onchu's character sheet didn't match the spreadsheet, so
the DM split the difference and gave Onchu <strong>+250 XP</strong>.</p>
</div>

]]></description>
</item>

<item>
  <title>Rushing Valley D&amp;D, Session #6
</title>
  <link>http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/s006-rv-2009-05-19.html</link>
  <description><![CDATA[
<p>This is an <a class="reference external" href="http://www.actualplay.com/">actual play</a> report from the “Rushing Valley” <em>Dungeons
and Dragons</em> campaign.  These actual play reports are available in
<a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.html">html</a> with <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.atom">atom</a> and <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.rss">rss</a> feeds from T.K.B.'s blog and from P.D.F.'s
<a class="reference external" href="http://pdf-rpg.motion-forum.net/forum.htm">RPG forum</a>'s <a class="reference external" href="http://pdf-rpg.motion-forum.net/rushing-valley-campaign-c1/">Rushing Valley Campaign</a> <a class="reference external" href="http://pdf-rpg.motion-forum.net/history-f2/">History forum</a>.</p>
<div class="section" id="attending">
<h5>Attending</h5>
<p>Clockwise round the table, starting with the DM at 9 o'clock:</p>
<ul class="simple">
<li>P.D.F. as DM</li>
<li>B.MC. playing Polonius, Onchu's rowdy young cousin from Riverton</li>
<li>T.K.B. playing Droston a'Seamus</li>
<li>M.A.F. playing Bartha</li>
<li>C.A.H. playing Onchu</li>
</ul>
<p>J.H. was unable to attend, alas.</p>
</div>
<div class="section" id="introduction">
<h5>Introduction</h5>
<p>This adventure started on the 29th. [#july?]_</p>
<p>Some things we wanted to investigate:</p>
<ul class="simple">
<li>Witch</li>
<li>Hermit near Masonburg</li>
<li>Fairies  (Well, Bartha mostly.)</li>
<li>Missing Patrol</li>
<li>Meteor</li>
</ul>
</div>
<div class="section" id="id1">
<h5>Actual Play</h5>
<div class="section" id="where-things-where">
<h6>Where things where</h6>
<p>Bartha asked Gertie about a witches.  She had heard of a practicing
witch in the marshes around Riverton, but reports say that the witch is
<em>evil</em>!</p>
<p>The mayor has been directing defenses.  We asked about a hermit south
of Masonburg and he guessed that was Old Hermit Goldsmith — he was the
finest gold smith in Riverton, moved to Masonburg, then moved south.
It has been a decade or so since the Mayor has seen him.</p>
<p><span class="company">Hammer &amp; Block</span> will man bridge bridge defenses while Brock supervises new
defenses for the bridge.</p>
<p><span class="company">Axe &amp; Bow</span> will ride with Sheriff Artair, they will be south of the bridge
(3 miles, about halfway).</p>
<p>Afternoon: Droston is not surprised by a mountain lion.  He &amp; Polonius
kill it.</p>
<p><strong>[From the fellow who escaped the goblin attack?]</strong>:
They discovered tracks in and around the new mine, followed them into
an ambush.  Rain of missiles, then 2 huge hobgoblins with huge axe &amp;
huge hammer.  He observed that they could see in the dark, and they
targeted torch bearers.</p>
<p>The village is mostly stone buildings with slate roofs.</p>
</div>
<div class="section" id="oh-what-do-we-do">
<h6>Oh, What do we do?</h6>
<p>30th: We checked with Sheriff Artair, and got a briefing on the
defenses.  He wanted us to patrol.</p>
<p>On Day 3 there is an attack by 3–5 goblins at the bridge.</p>
<p>It takes Onchu 5 days. <strong>[for what?]</strong></p>
<p>Be back in 2 days.</p>
<p>The Tomb of the Dwarven Hero is not far from the bridge, just a mile
or so.</p>
</div>
<div class="section" id="back-in-trouble-again">
<h6>Back in Trouble Again</h6>
<p>After 3 hours, not even to new mine, we heard goblins up ahead, making
no effort to hide.</p>
<p>Looks like they have had a little camp here for couple of days, moldy
bread.  We attacked them, unfortunately without coordinating our
attack effectively.  One of the goblins was dressed in strange black
armor with spikes all over it.  During the melee the strange goblin
spit acid at both Bartha and Onchu, wounding Bartha's face and Onchu's
neck.</p>
<p>Eventually we killed the rest of the goblins and the strange goblin
sped off faster than anyone could follow.</p>
</div>
<div class="section" id="friends-in-high-places">
<h6>Friends in High Places</h6>
<p>Whaler Appleby came bringing a message: the Lady of the Valley asked he
speak with Bartha &amp; her friends.</p>
<p>We noticed that Whaler's quiver was stocked more than usual.</p>
<p>Whaler told us that Nigel (the brownie) was recovering.  Whaler gave
us (specifically Bartha) a necklace with a gem that glows.  He lead us
south and up the valley wall, in places we've never been before,
though we've lived in the valley all our lives.  Large stream
cascading down, 1 mile west &amp; much higher, underbrush forms a tunnel
stream flows through.  We crawled a long way through the beautiful
stream/tunnel, necklace brightening up in the shade, until it opens up
into a small level glade by grove of beautiful trees (300 yards by 300
yards or so).  The glade is surrounded by steep cliffs.</p>
<p>The Lady of the Valley told us that goblins are pouring forth from an
ancient fissure to the south, thousands of them.  They will kill and
eat everything in their path, and they are heading to Masonburg.</p>
<p>She told us we might have a chance if we can make allies with the
woodland elves.  She said that she knows Bartha has a good heart, but
the others must prove themselves by doing a task for her.</p>
<ul class="simple">
<li><strong>To Droston</strong>: you must find a Sprig of the Blue Orchid, which can only be
found on the grave of the most heroic heroes of legend, and bring it
to her.  K(Nature): Blue Orchid — cannot grow in sunlight, gets its
energy from heroism.</li>
<li><strong>To Onchu</strong>: you must learn to dance with the fairyfolk.  F.F. are known to
have dances in glades.</li>
<li><strong>To Polonius</strong>: you who have been cruel &amp; callous … must make amends
for your crimes &amp; take all that you have and give back to everyone
you have wronged. [Didn't have to give up clothes, weapons,
or tools, but did have to sell his armor and give away all his money.]</li>
</ul>
<p>The enchanted necklace with the gem turns on if you touch it, and off
if you touch it again.</p>
<p>We waited for dawn, then Polonius and Droston started down to begin their
tasks.</p>
<p>During the day Whaler made up love poems and brought Bartha honey.</p>
</div>
<div class="section" id="droston-s-task">
<h6>Droston's Task</h6>
<p>Droston headed to the Tomb of the Dwaven Hero, and down into the
tunnel.  Eventually it came to a flight of stone stairs that lead down
10 feet or so into cold black water.  He removed his armor, put his
candles and fire-starter in a waterproof sack, left his lantern
hanging on the wall, and swam through the passage, to find another
flight of stairs that lead up to a tunnel that lead into a room with
Dwarven runes carved on each flagstone of the floor, and an
inscription on the left hand side of the tunnel, just before the room
that read: “Those who know me know that I was.  Those who need me know
what to use.”</p>
<p>In the center of the room was a sarcophagus.</p>
<p>The room was circular, with mostly square flagstones.  The following
is the layout of the runes on the flagstones, roughly transliterated
from the Drawvish, with the entrance tunnel from the bottom, at the G
&amp; H runes.</p>
<table border="1" class="docutils">
<colgroup>
<col width="17%" />
<col width="17%" />
<col width="17%" />
<col width="17%" />
<col width="17%" />
<col width="17%" />
</colgroup>
<tbody valign="top">
<tr><td>N</td>
<td>U</td>
<td>I</td>
<td>D</td>
<td>N</td>
<td>T</td>
</tr>
<tr><td>S</td>
<td>G</td>
<td>A</td>
<td>T</td>
<td>I</td>
<td>O</td>
</tr>
<tr><td>I</td>
<td>I</td>
<td>.</td>
<td>.</td>
<td>S</td>
<td>R</td>
</tr>
<tr><td>D</td>
<td>L</td>
<td>I</td>
<td>N</td>
<td>A</td>
<td>E</td>
</tr>
<tr><td>B</td>
<td>B</td>
<td>Y</td>
<td>E</td>
<td>M</td>
<td>M</td>
</tr>
<tr><td>Z</td>
<td>O</td>
<td>G</td>
<td>H</td>
<td>A</td>
<td>R</td>
</tr>
</tbody>
</table>
<p><strong>[–25 XP to Bartha for M.A.H. apparently blurting out the solution;
T.K.B. was too flustered by the puzzle to even notice.]</strong></p>
<p>Droston was flustered by the puzzle (and T.K.B. was over-thinking
things way too much), and as he stood looking at the room he heard a
whoosh, and the air turned bad.  Evenually he started out along the
runes H—A—M—M—E—R—S. he worked his way along the flagstones, if he
hesitated there was another whoosh and more poison gas was released.
Once he finally got to the last letter there were no more poison gas
releases.</p>
<p>On top of the sarcophagus were growing the Blue Orchids.</p>
<p>Droston respectfully told the Hero's spirit of his task, and took a
Blue Orchid and carefully put it in a watertight sack with some of the
mossy stuff that it was growing in.  Then headed back to the Lady of
the Valley.</p>
</div>
<div class="section" id="polonius-s-humble-pie">
<h6>Polonius's Humble Pie</h6>
<p>Polonius talked to Sheriff Artair about the eggs on chair, manure in
saddle bags, itch powder in bed (which Artair allowed had upset his
wife considerably), … how many nasty tricks did Polonius play on
Sherriff Artair, anyway?</p>
<p>Polonius sold his armor and repaid the dozens, if not hundreds, of
folks he's stolen from or beaten up or wronged.</p>
</div>
<div class="section" id="onchu-bartha-whaler-go-to-the-dance">
<h6>Onchu, Bartha, &amp; Whaler go to the dance!</h6>
<p>Whaler said the wine the centaur gives is Elven blossom wine, which is
very rare, very potent, &amp; brings out your true nature.</p>
<p>Drink &amp; Dance, Drink &amp; Dance, Drink &amp; Dance.  Satyr said one last
pull, Drince &amp; Dance, everybody started dancing along with Onchu — most
harmonious dance, Onchu felt at one with everything.  Then he
collapsed and slept the rest of the day.  Bartha and Whaler partied the
night away and end up <strong>very</strong> good friends.</p>
<p>Next day Onchu had <em>no</em> hangover, but noticed that his hands are longer &amp;
more slender, and now his skin had a slight greenish brown forest hue
and his scar was almost covered.  Bartha was asleep with Whaler tucked
up close.  Onchu looked in the pool and found that he looked like an elf
(he's now essentially a half elf-elf: +4 to sneaking in woodlands, low
light vision).</p>
<p>Onchu still looks like Onchu, but a more handsome, elvish Onchu.</p>
</div>
<div class="section" id="back-to-the-lady">
<h6>Back to the Lady</h6>
<ul class="simple">
<li>Droston was given a pair of goggles with darkvision (taken from goblins?)</li>
<li>Onchu was told “glad you are one of us”!</li>
<li>Bartha was told she was “one with the fairies, too” and was told to
keep the necklace.</li>
<li>Polonius was given a stunning shirt of chain, made by elves!</li>
</ul>
</div>
</div>
<div class="section" id="aftermath">
<h5>Aftermath</h5>
<p>We each got <strong>+800 XP</strong>.</p>
</div>

]]></description>
</item>

<item>
  <title>Rushing Valley D&amp;D, Session #5
</title>
  <link>http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/s005-rv-2009-04-15.html</link>
  <description><![CDATA[
<p>This is an <a class="reference external" href="http://www.actualplay.com/">actual play</a> report from the “Rushing Valley” <em>Dungeons
and Dragons</em> campaign.  These actual play reports are available in
<a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.html">html</a> with <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.atom">atom</a> and <a class="reference external" href="http://unwind-protect.org/~tkb/blog/gaming/actual-play/WVHTF/rushing-valley/index.rss">rss</a> feeds from T.K.B.'s blog and from P.D.F.'s
<a class="reference external" href="http://pdf-rpg.motion-forum.net/forum.htm">RPG forum</a>'s <a class="reference external" href="http://pdf-rpg.motion-forum.net/rushing-valley-campaign-c1/">Rushing Valley Campaign</a> <a class="reference external" href="http://pdf-rpg.motion-forum.net/history-f2/">History forum</a>.</p>
<div class="note">
<p class="first admonition-title">Note</p>
<p class="last">Sometimes when I write these sessions up, I attribute
actions to other folks' characters that may not have <em>actually</em>
occurred during play, but which I think were <em>implied</em>.  Or just
amusing.  So, if you spot something you don't think your character
would have done, just let me know.</p>
</div>
<div class="section" id="attending">
<h5>Attending</h5>
<p>Clockwise round the table, starting with the DM at 9 o'clock:</p>
<ul class="simple">
<li>P.D.F. as DM</li>
<li>B.MC. playing Polonius, Onchu's rowdy young cousin from Riverton</li>
<li>J.H. playing Eirnin</li>
<li>T.K.B. playing Droston a'Seamus</li>
<li>M.A.F. playing Bartha</li>
<li>C.A.H. playing Onchu</li>
</ul>
</div>
<div class="section" id="introduction">
<h5>Introduction</h5>
<p>This adventure started July 25th, Sunday evening.  The next day,
Monday, will be the first day of the <span class="company">Wolf-banes</span> 2nd patrol tour
of duty.</p>
<p>Another militia group skirmished with 8 goblins — two goblins were
killed and one militiaman was seriously injured.</p>
<p>Wolves have become much less common, which has been attributed to the
lessening of game.  Those who are regularly in the woods have noticed
that game <em>is</em> very sparse on the ground.  Kids are being kept in
town, and everybody who can stays as close to town as possible.</p>
<p>Coll the smith told Polonius that if Polonius brings Coll the meteor
that fell to earth in the south-east that Coll will take him on as an
apprentice.</p>
<p>Mrs. McVoy had accepted Droston's apology, so he was very relieved.</p>
<div class="section" id="income">
<h6>Income</h6>
<ul class="simple">
<li>Bartha: 8 c.p.</li>
<li>Eirnin: 5 s.p.</li>
<li>Polonius: 5 c.p.  Did various odd jobs around the village.</li>
<li>Droston: 5 c.p.  Hunting has been pretty difficult of late.</li>
<li>Onchu: 8 s.p.</li>
</ul>
</div>
</div>
<div class="section" id="id1">
<h5>Actual Play</h5>
<div class="section" id="relaxing-at-the-pub-and-then-off-to-bed">
<h6>Relaxing At The Pub, And Then Off To Bed!</h6>
<p>We started out in the <em>Broken Stone</em>, the local tavern, and it was
getting close to the last round of drinks for the evening.</p>
<p>Droston and Bartha spent 7 c.p. each trying to find out about, in
Droston's case, the old Hermit who is rumored to live somewhere south
of Masonburg, and in Bartha's case, the witch who is rumored to live
somewhere in the swamp near Riverton.   Unfortunately, nobody knew
anything about either of them.</p>
<p><span class="comment">[And the continuing confusion over what's north and what's south of
Masonburg was introduced.]</span></p>
</div>
<div class="section" id="or-not">
<h6>… Or Not!</h6>
<p>As we were leaving the tavern, Onchu, Bartha, and Droston noticed what
looked like a child's body floating in a pool in the river.  Wading
out and turning it over revealed it to be a dead goblin, with a
militia arrow in its belly.  The goblin was wearing roughly the same
colors as the ones we killed on our first tour of duty.  The only
think of any value it had was a small knife, and that was in pretty
poor shape.  Eirnin took it.  The corpse was bloated and looking
pretty bad.  Bartha thought it must be at least 2 days old.</p>
<p>We knew that the on-duty militia company was due in the next morning.</p>
<p>We took the body to the mayor, who was sitting on his porch, drinking
ale, and already at dusk feeling the effects.  He found the goblin's
corpse to be quite sobering.  The militia hadn't been seen in four
days, since they left the area of the new mine looking for creatures.</p>
<p>It is half a day's travel to the new mine.</p>
<p>Rumor has it that goblins see in the dark.</p>
<p>After some discussion the mayor called up the other companies.  The
<span class="company">Block &amp; Hammer</span> company was dispatched head north to Riverton (“Which
way to Riverton?  North!  No, south!  No, north!”), our company, the
<span class="company">Wolf-banes</span> was assigned to scout towards the mines (“Which way are
the mines?  South?  North?  South?”), and the <span class="company">Axe &amp; Bow</span> company was
tasked to look for creatures across the river.</p>
</div>
<div class="section" id="all-this-in-the-dark">
<h6>All This In The Dark</h6>
<p>As they were scouting quietly Bartha and Droston heard something
crawling towards them, and Droston told Bartha to hang back while he
takes the torch up to see what it is.  It is Evan, one of the members
of the <span class="company">Serpents</span>, the militia company that was on duty.  He's been
crawling on the ground, badly hurt.  Droston yelled for Bartha, and the
others heard and came running.  Bartha managed to stabilize him, and we
built a little litter and carried him to the mayor.  Bartha stayed with him,
hoping he'll revive enough to tell them something about what happened
to him and the rest of the militia, while Polonius and Droston ran to
the old mine and brought back the healer, old Gertie.  By this time it's
3&nbsp;a.m.  Gertie told Bartha she's done a good job, and sent her off.
Evan hadn't said anything before she left.</p>
<p>We asked about Evan, and he still hadn't said anything.  <span class="comment">[I think
this happened in the morning, right?]</span> His leather armor showed that
he'd been very badly beaten by some blunt object.  He was also very
scratched up, as if he'd been running blindly through the woods.  He
had his pack, but not his weapon, a big mason's hammer.</p>
</div>
<div class="section" id="scouting-for-trouble">
<h6>Scouting For Trouble</h6>
<p>In the morning, Droston and Bartha tracked him a mile past the close
mine — it looks like he missed the mines running through the woods and
ran until he fell down, then crawled another one-half mile.  We followed the
track for another 2 miles, almost losing the tracks completely at one
point, but managed to find them and keep going.  The tracks curve back
towards the road, and lead to a scene of carnage.  Splatters of blood
and tissue were everywhere and broken weapons, broken trees, crossbow
bolts, and arrows littered the ground.  It looked like many people
fought here.  <strong>There were no bodies.</strong> Drag marks lead to the road
and across to the edge of the steep drop down to the river, and two
goblin bodies lay on the rocks just shy of the water, as if they'd
just missed being thrown far enough.  Other tracks lead to the
stone-paved road and south-east along it.</p>
<p>By this point we were three miles from Masonburg, one mile from the
bridge we helped Brock build, and three miles from the new mine.  We
headed there, keeping close watch as we went.  When we're close,
Bartha and Droston snuck ahead to see if anything was amiss at the
mine.  There were no miners in sight, and the door to the mine
barracks had been been torn off, and there were more crossbow bolts
and so forth lying about, and a goblin shortsword lying between the
mine and the barracks.  Droston and Bartha headed back and got the
others, and returned to take a closer look.  There had definitely been
a big melee here, too.  The carnage inside the barracks was especially
bad, with blood and gore on the beds.  The barracks had been looted.
Footprints lead to both the mine and to the road south-east, and there
were prints of wagon wheels headed south as well, though some effort
had been made to obfuscate the tracks.</p>
</div>
<div class="section" id="i-told-you-to-be-careful">
<h6>I Told You To Be Careful!</h6>
<p>After some discussion, we decided we should check the mine for
survivors before we go further south-east along the road.  We lit some
torches and headed into the mine.  After about 30 feet we came to the
first turn in the passage, and found a dead goblin.  When we rolled
him over, we found he was killed by a crossbow bolt that we recognize
from its craftsmanship to be Brock Stonearm's.  The body had 5 c.p.,
which Eirnin took, 2 javelins, which Bartha took, and 1 dagger, which
Eirnin took.  After this Onchu and Eirnin both moved forward around
the bend.  While Droston tried to warn them that Brock had probably
trapped the passageway they hit a tripwire and a huge timber swung
down from the roof of the tunnel and hit them both across the chest,
throwing them backwards violently.  At that point we heard Brock
yelling that he'll kill any goblins that come near.  Eventually we get
him to recognize us, and he eagerly staggers forward, barely able to
stay on his feet and awake after standing vigil in the mine all night
against goblins.</p>
<p>Brock told us that the mine had been attacked by a horde of hobgoblins and
goblins — there must have been more than 20 of them.  He was unable to
sleep and was measuring things in the mine when the attack came, and
when he emerged and found the attackers he killed two and then headed
back into the mine to hold the rest off.  When questioned he told us
that the militia company had already passed by on their way back to
Masonburg.</p>
<p>We decided we couldn't stay where we were, since if the horde returned
we'd be cut off with no food and water.  Brock mentioned that the tomb
of the dwarven hero would probably be a good defensible place to spend
the night, if needed.  Eventually, though, we decided to go back to
town and let them know what has happened.  Droston suggested Brock
rearm his trap, and asked to watch, and Brock happily obliged.  After
that we headed back to town, stopping first at the new mine to drop
Brock off at his fortified domicile and warn whoever is there.  Turns
out that there is only the mayor and a skeleton force <span class="comment">[I think this
is when this happened, right???]</span>, and they all headed back to town
with us.</p>
</div>
<div class="section" id="dismay-and-disorder">
<h6>Dismay And Disorder</h6>
<p>In Masonburg the mayor, who was even more disturbed by the news of the
missing miners, called a town meeting for that evening, July 26th.
The <span class="company">Axe &amp; Bow</span> militia company had returned from searching across the
river, and while they weren't able to cover much ground due to the
rain and rough terrain they'd seen no evidence of any intruders, and
were convinced that none have been across the river.  The <span class="company">Block &amp;
Hammer</span> militia company, which took horses and headed north (“Which
way to Riverton?  South? North?  South?  North?”) to Riverton, were
not expected back yet.</p>
<p>The town meeting was loud and upset, with wives and kids crying about
their missing husbands and fathers, and lots of arguing about what is
to be done.  It's finally decided that the <span class="company">Axe &amp; Bow</span> company will,
with all the townsfolk who can lift a shovel or swing an axe, build
defenses at the bridge, while we, the <span class="company">Wolf-banes</span> company, will
continue south-east along the road, scouting and, if possible,
mount a rescue of the missing miners and militiamen.  After that we
retired for the evening to the first sleep we've had in — what? 48
hours? — and slept like the dead.</p>
</div>
<div class="section" id="hope-and-preparations">
<h6>Hope And Preparations</h6>
<p>The next morning the mayor gave us a bullseye lantern from his days
working in the mines.  Bartha came up with the excellent idea of
making rye whiskey firebombs, and after an initial experiment with
gourds, we each ended up with pottery rye whiskey flasks with attached
cloth for lighting.</p>
<p>Brock was appointed to be in charge of the defense building.  Bartha
showed the bombs to Brock, who suggests tindertwigs would be useful,
and after seeing our blank stares, explains that tindertwigs are a
technology perfected by the drwarves for easily and quickly lighting
fires.  Of course, when Bartha inquired if he could make us some, he
said he would be too busy building defenses.</p>
</div>
<div class="section" id="headed-for-trouble">
<h6>Headed For Trouble</h6>
<p>We headed out, and are soon traveling south-east along the old road
beyond the new mine.  After many hours of travel, Bartha and Droston
decided that there's going to be a summer thunderstorm in an hour or
so.  After some discussion we decided to keep going, and in only a
half hour the heavens opened and a tremendous deluge crashed down.  We
trudged on for a little while, but with the tracks quickly washed
away, we decided (with Bartha grumbling about how if we'd stopped when
<em>she</em> wanted we'd be inside a nice shelter) to find someplace to sit
out the storm.  We eventually ended up under the 2nd dwarven bridge,
which is still in reasonably good shape, and there we sat through the
night in the dark without a fire.  The rain stopped at midnight.</p>
</div>
<div class="section" id="oh-yummy">
<h6>Oh, Yummy!</h6>
<p>On Polonius's watch he heard a large creature heading slowly down the
ravine towards us.  He woke us up and Bartha started struggling with
flint and steel to light a torch.  In the mean while the rest of us
drew our weapons.</p>
<p>When Bartha finally got the torch lit, we could see a huge grizzly
bear on the slope below us, nearly up to the bridge.  Droston loosed
two arrows at it but, unnerved by the suddenness of it all, missed
with both.  Onchu moved up and attacked the bear, which struck back
and landed a tremendous blow, wounding Onchu severely.  Bartha then
stepped forward yelling and waving the torch in the bear's face.  The
bear fled.  Bartha tended to Onchu's wound, and we spent the rest of
the night in cold silence.  We figured the bear was probably after
some of the tasty-smelling jerky Bartha always keeps with her.</p>
</div>
<div class="section" id="back-to-town">
<h6>Back To Town…?</h6>
<p>In the morning we headed back to Masonburg to get Onchu some more
medical attention.  On the way back Onchu and Bartha noticed what
looked like a lightning strike off to the side of the road.
Remembering that Polonius wanted to find the meteor, they told the
company and we headed in that direction.  We found a crater, as we'd
expected, but the meteor that should have been in the crater was
missing.  The hole left at the center showed that it was about the
size of a basketball.  Bartha and Droston figured out that a cart or
wagon came up out of the crater, to the road, and away from town,
headed south-east along the road.  Polonius spent the next few mines
moaning about his bad luck.</p>
</div>
<div class="section" id="not-yet">
<h6>…Not Yet!</h6>
<p>When we got to the new mine, everybody but Polonius was halfway
expecting trouble. Polonius, still moaning about the missing meteor,
was therefore the only one surprised when three goblins, two
hobgoblins, and one strangely dressed goblin burst out of the mine.  The
three normal goblins, in the lead, launched javelins at us, and
missed.  Bartha launched a javelin back, and when it hit a goblin
shouted something about how she'd send their javelins back where it
would do some good!</p>
<p>The strangely dressed goblin, who had a skull on his head, elaborate
(for a goblin) robes, and a staff, began gesticulating oddly.  The two
hobgoblins stayed in front of and close to the strangely dressed
goblin, as if they were its bodyguards.  Droston immediately was
suspicious of the oddly behaving goblin, and started targeting him
with his arrows.  Suddenly, a two-foot diameter spider appeared out of
nowhere and dropped on Eirnin's shoulder and bit him.  Eirnin started
spinning around and trying to bash it with the blunt side of his axe,
and eventually did so, leading to lots of spider-guts all over his
face.</p>
<p>At this point things turned into a general melee, with Droston
continuing to fire at the oddly dressed goblin with little effect and
the others moving to attack the other goblins and the hobgoblin
bodyguards.  As the melee continued the oddly dressed goblin again did
his gesticulation again When the melee had turned decisively against
the goblins, the oddly dressed goblin did his gesticulation a final
time and vanished, leaving Droston in frustration to fire one final
shot through the space where it had been before turning his arrows to
the remaining enemies.  <span class="comment">[One of the other characters took a swipe
through the shaman's square, too, but I don't remember which one.
Anybody?]</span></p>
<p>Eventually all the normal goblins but one were killed, as were both
hobgoblins.  Bartha grappled the remaining goblin, yelling out to the
rest of us to capture it.  Droston attempted to help, trying to whack
it with the blunt side of one of his axes, but ended up hitting Bartha
instead!  (And boy can Bartha blister your ears when you accidentally
whack her!)  <span class="comment">[Did Droston continue to try and whack the goblin?  Did
he finally hit it?]</span> Luckily the blow hadn't done any <em>real</em> damage,
and Bartha finally subdued the goblin, after which began an argument
about the appropriate way to transport a captured enemy to town.</p>
<p>So, at the end of the fight, we had: 1 goblin captured and trussed up,
6 more goblin javelins, 3 small goblin short-swords (of <em>terrible</em>
quality), 3 suits of bad goblin leather armor, two sets of
hobgoblin-sized studded leather armor, a light wooden shield, and a
small morning star, 12 sp, 35 cp, and in an evil-smelling bag, two
heads of folks we recognize as belonging to the <span class="company">Serpents</span> militia
company. <a class="footnote-reference" href="#hobgoblin-weapons" id="id2">[1]</a> Everybody takes 2 sp each, with Droston
taking the left over 2 sp, and everybody takes 7 cp each.  Bartha
forgives Droston for hitting her, and tells him she can clean up and
repair the studded leather armor for him and <span class="comment">[…I can't remember who
else was going to get the studded leather armor…]</span> and he apologized
for accidentally hitting her.</p>
<table class="docutils footnote" frame="void" id="hobgoblin-weapons" rules="none">
<colgroup><col class="label" /><col /></colgroup>
<tbody valign="top">
<tr><td class="label"><a class="fn-backref" href="#id2">[1]</a></td><td>P.D.F. said that he thought the hobgoblins had
morningstars of average quality.</td></tr>
</tbody>
</table>
</div>
<div class="section" id="finally-back-to-town">
<h6>Finally Back to Town!</h6>
<p>When we got to the old mine and quarry complex near the village the
only person left there was old Gertie, who pretty much does whatever
she wants.  She tended to Onchu's wounds, and we continued to the
village.  Once finally there we had a difficult time preventing the
mob from killing the goblin, but eventually we prevailed on the wiser
heads and got him thrown down in the ice cellar the village uses as a
lockup, to be interrogated by the elders.</p>
<p>Polonius talked to Coll about the missing meteor, but Coll was not
impressed.  Polonius has to bring Coll the meteor if he wants to be
Coll's apprentice.  We showed the Coll the goblin blades, and he said
the best thing to do was melt them down and reforge them, and that
there was about enough for a long sword. “I've never made a long sword
before, but I'm willing to give it a try.”  Droston said go ahead.
Polonius begged and pleaded and Coll eventually relented enough to let
Polonius watch Coll working on the blade. <a class="footnote-reference" href="#skill-points" id="id3">[2]</a></p>
<table class="docutils footnote" frame="void" id="skill-points" rules="none">
<colgroup><col class="label" /><col /></colgroup>
<tbody valign="top">
<tr><td class="label"><a class="fn-backref" href="#id3">[2]</a></td><td>IIRC, P.D.F said this will let B.MC. spend one
skill point on a related skill when he levels Polonius next.</td></tr>
</tbody>
</table>
</div>
</div>
<div class="section" id="aftermath">
<h5>Aftermath</h5>
<p>We each got <strong>500 XP</strong>.</p>
<p>E-mail after the session revealed that of the militia companies, the
<span class="company">Serpents</span> had 7 members originally, the <span class="company">Axe &amp; Bow</span>
had 7 members originally, and the <span class="company">Block &amp; Hammer</span> had 9
members originally.</p>
</div>

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