Sat, 11 Apr 2009

Bunnies & Burrows

Spoilers!

GURPS Bunnies & Burrows, “The Herbmaster's Plea”, p. 94.

Introduction

Fudge Bunnies & Burrows is the first RPG that I played with any of the kids, and was probably the first RPG that I played with most of them. It's ideal for introducing kids to RPGs: bunnies are familiar enough for them to grasp the idea quickly, but different enough so that it's neat.

[This is an after-the-fact post. Again, I could have sworn I'd written something about this before.]

I found my notes on this, which reminded me of some of the things that happened.

I ran the first example adventure from GURPS Bunnies & Burrows, “The Herbmaster's Plea”, p. 94. I used Steffan O'Sullivan's Fudge Bunnies characters, and let the players pick the ones they liked best. Several of the players had probably played this scenario before, but it was enough years ago that they'd forgotten it, and I changed things around a bit. I still had the map I drew of the barn from the farm from “The Herbmaster's Plea” for a B&B game on 2003/01/18 with B.B. & T.A. [1], so I could reuse that.

Attending
  • M.B. & C.P.B, jointly playing Chamomile, a bunny with healing powers
  • L.B., playing Raspbery, a storytelling, risk-taking bunny
  • T.A., playing Stripe, a capable young King's Scout bunny
  • D.B., playing Oakroot, a solid and reliable, very strong but somewhat dim member of the Owsla.
Actual Play

They went through the forest on the way to the farm, and were attacked by mongooses. In evading the mongooses they ran off separately and all of them but Stripe got lost. Oakroot and Raspberry eventually got back together and were bickering so much (in character) that I figured their bunnies must be brother and sister. Oakroot and Raspberry made so much noise that the didn't notice the bear, and almost ran into him. Oakroot was so confused that he ran into a tree! Raspberry had dashed ahead and hidden behind another tree, and when she say the bear approaching Oakroot she used her skill Throw your Voice to distract the bear long enough for her and Oakroot to escape. Stripe had tracked them down and had been watching them from a safe distance, and soon joined up with them. They found the others at the edge of the forest, and headed off for the farm. They went into the hedge, but just managed to stop before one of them got caught in one of the traps in the hedge. They sneaked along the hedge, and then stuck across the new-mown hay field to the pig pen, where they spent some time talking with the pigs, who were very bored. They decided to let the pigs loose as a distraction, but they needed a lever to open the gate to the pigpen. They went through the pigpen, through the chicken house (asking the rooster first), and into the tractor shed, where they found a screwdriver. They eventually got the gate open, with the cooperation of the pigs, and in the confusion while the dog was distracted they dashed across into the barn.

In the barn they eventually found the herbmaster in one of a set of rabbit hutches in the hayloft of the barn, and they managed to figure out how to open the hutches and set all the bunnies inside free. Oakroot and Stripe accidentally scared the hutch rabbits, and one set didn't want to escape to the warren and were making lots of noise to alert the cat that something was wrong. Raspberry used her Storytelling skill and Enthrallingly Charismatic supernormal power to calm them down by telling them a story about .. FIXME: spelling? Elharairah and convince them to come along quietly.

They eluded the rats and all made it back safe to the warren, which welcomed the new rabbits joyfully.

[1]That earlier session was “The Missing Kit”. It had the same PC bunnies as an earlier game that used “The Herbmaster's Plea”, so it was natural for the farm to be an important part of the scenario again. For “The Missing Kit” I drew a map for the barn that was very loosely based on a barn that was on my grandmother's farm that I spent a lot of time in as a child and teenager, first playing and then working bringing in the hay.

Sat, 06 Apr 2002

B&B: The Missing Kit

This was probably the second RPG session I ran for any of the kids. It carries on from the session B.B., and probably C.B. and P.B., played. As before, it uses Steffan O'Sullivan's Fudge Bunnies example characters, and the farm from the adventure “The Herbmaster's Plea”, which starts on page 94 of GURPS Bunnies & Burrows and uses the farm map from page 97. My notes are very sketchy, not even including who played.

Attending
  • T.K.B. — GM
  • B.B. — a bunny
  • T.A. — maybe; watching us play?
Actual Play

A mother is wailing about her missing kit.

My original notes, transcribed:

Bunny kit (Buttercup) is missing — last seen on the east side of the warren. Violet is mom.

Cat in barn — Cleverness: Fair; Self Control: Good; Notice Things: Good; Nose: Mediocre; Agility: Superb; Strength: Great; Fitness: Good; Speed: Great; Move Quietly: Superb; Combat: Good.

Cottonmouth by River — Agility: Good; Strength: Great; Fitness: Good; Speed: Mediocre. Poison, then wait for struggle to end.

Pair of Foxes — Agility: Good, Bite: Great; Strength: Great (+2)

Track kit to creek, cross before swamp, cross back at east side of duck pond, picked up by human child, kit put in cage in hayloft (loose hay), cat above grain box by ladder/steps to loft, cage latched & up on wall.

Followed human tracks (boy picked up the kit) to the barn & are about to go in looking for the kit.

Everything down to the next-to-last paragraph is my spur-of-the-moment setup for the adventure, while the last paragraph is the report of what actually happened during the session.

Note

This is a timewarp entry.


Sat, 27 Jan 2001

B.B.'s Fudge Bunnies & Burrows Game, Session 1

Spoilers!

GURPS Bunnies & Burrows, “The Herbmaster's Plea”, p. 94.

Attending

I'm guessing at who attended (although I know B.B. was definitely there) based on player names printed on the character sheets, but they may or may not have played in this session. I think they did, because I wrote something “They did manage to gather some vegetables as they fled.” in my original notes.

  • T.K.B. — GM
  • B.B. — Chamomile, a bunny
  • C.B. — Nimble, a bunny
  • P.B. —
Actual Play

I ran the first example adventure from GURPS Bunnies & Burrows, “The Herbmaster's Plea”, p. 94, for my nephew B.B. using Fudge. [1] He successfully rescued Rosin. Ended up in the Orchard on the way to the bean field, after a run-in with the thugs. They did manage to gather some vegetables as they fled. It looks like I named the captain of the Owsla Bayberry.

I think this was the first time I ran a roleplaying game for one of the kids. I ran at least four Fudge Bunnies & Burrows for B.B. and various of the kids and their parents.

Note

This is a timewarp entry.

[1]Which is what Steffan O'Sullivan, author of GURPS Bunnies & Burrows uses for playing Bunnies & Burrows since creating Fudge.

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