Sun, 29 Mar 2009
I guess I've got a Pirates of the Spanish Main campaign on my hands…
I knew the A. kids wanted to play a Savage Worlds Pirates! game when L.B. came to visit next, but I still hadn't anything the Thursday before I was to pick L.B. up. Luckily I had lunch that day with a coworker who plays RPGs, and together we brainstormed an adventure outline. (Thanks, M.A.H.!)
Attending
- T.A. playing Isaiah Kestrel, former captain of the Lady Faire
- E.A. playing Alice Pettigrew
- M.A. playing Captain (Scarred) Jack
- L.B. playing Phelicity Phillipe Gujon
Actual Play
I knew that losing the Lady Faire still rankled, so I made the villans of the damsel in distress plot suggested by M.A.H. the mutinous crew of the Lady Faire and the evil pirate who had taken over the ship after the mutiny. So, while the kids' struggling pirates were looking for their next smuggling job (all their current tiny boat would let them manage) they heard a rumor that their former crew had kidnapped the daughter of a wealthy merchant. They tracked down the fisherman who had witnessed the attack on the yacht and confirmed it had been their mutineers. After this they set sail for Tortuga, looking for information about where those mutinous dogs were now.
This was the first time I'd bothered to use the sailing rules from the rulebook, and they very quickly learned why somebody needs Knowledge (Navigation)! Eventually they reached Tortuga, and as soon as they landed they started looking for information. They very quickly learned why somebody needs Streetwise! Luckily for them, many people had gone to a yearly pie-eating contest held by a local eatery. They entered, and Phelicity should have won, but another pirate was initially declared the winner; however, the resulting pie-fight conclusively proved he was cheating (and Phelicity got the prize money!), and in the end he turned out to be Deadeye Dave, one of their former crew. He'd been dropped there to arrange ransom, while the rest of the crew had gone off to a safe haven in the Virgin Islands.
So off they went to the Virgin Islands. After some excellent navigating by former captain Isaiah they arrived, snuck up the side of the former Lady Faire, now named the Saucy Wench (which the kids universally agreed was a terrible name), nailed their erstwhile crew under hatches, and disposed of the interloping pirate captain and his chief henchman just in time to intimidate their former crew as they burst the hatches.
Eventually they left Deadeye Dave on one deserted island, the other pirates on another, and sailed back to collect the reward for from the damsel's relived father.
They decided that since they had the Lady Faire back that Isaiah was captain of her again, while Captain Jack remained captain of the smaller boat. M.A. was charmingly nervous that the girls would abandon Captain Jack's boat for Isaiah Kestrel's, since it was bigger, but I think the fact that they now had a small fleet, rather than just a single boat made everybody happy.
Aftermath
Now I have to figure out if this has affected their Fame, and how much money the reward came to!
Sat, 20 Dec 2008
Spoilers!
Attending
- T.A. playing Isaiah Kestrel, former captain of the Lady Faire
- E.A. playing Alice Pettigrew
- M.A. playing Captain (Scarred) Jack
- L.B. playing Phelicity Gujon
Recap
Last time out the kids had lost their ship, lost the treasure, and deposed their captain. They'd had to build themselves a new boat to escape the once-cursed island.
Actual Play
This time out I decided that they'd forced by their dismal economic situation into working for another pirate delivering smuggled goods, and ran them through the Pirates of the Spanish Main one-sheet Smuggler's Song.
They did pretty well, though they did end up running from the watch several times. And they mostly got paid.
Amusingly, my sister was not happy when they told her they'd been fighting in a bar, so I've promised to steer closer to a “G” rating next time…
Fri, 28 Nov 2008
I finally got to finish the Pirates of the Spanish Main one-sheet “Dead Men Tell No Tales” that I've been running for the kids.
E.A. and L.B. were both here for this one, so the roster was:
- T.A. playing Isaiah Kestrel, Captain of the Lady Faire
- E.A. playing Alice Pettigrew
- M.A. playing Scarred Jack
- L.B. playing Phelicity Gujon
Spoilers!
Because we've had to split the adventure up over three sessions, and they'd finished the last one the skeletons, and I wanted a big start to this session, I told the kids their PCs had been arguing about what to do with the treasure and hanged lady for about an hour. They spent a few minutes talking about it, and then I had them make Notice rolls to avoid being surprised by the skeletons, reanimated after an hour. They picked up a few wounds in the fight, but managed to finish the skeletons off. T.A.'s bad luck with initiative cards and low rolls continued, though not as badly as before.
They then tried to figure out how they could free themselves of the curse and the skeletons, and decided the lady needed buried, which they proceeded to do, right outside the mine entrance. I had them make Strength roles to avoid becoming Fatigued, which a couple of the characters failed. And that finished out another hour, and a few minutes later the skeletons attacked again. M.A. failed Scarred Jack's Notice roll, so he didn't get dealt in the round, and got hit by the one of the skeletons. T.A. forgot to have Isaiah boast the first round, and ended up owing me a bennie. Eventually they killed the skeletons again, and decided, since the curse obviously hadn't been lifted, that they needed to bury the hanged lady in a cemetery at the church in town. Meanwhile, the weather was working up to a storm.
So, they dug the lady up, but in doing so T.A. and L.B. failed enough Strength rolls to fall unconscious (remember that the curse has been aging them rapidly), and they knew if they left the unconscious characters there they would be killed when the skeletons reanimated, so M.A. and E.A. had Jack and Alice pile the hanged lady's body on Isaiah and dragged them to the town. Unfortunately, part way through digging the new grave, E.A. failed Alice's Strength roll and fell unconscious. Jack was able to get her most of the way out of the grave, and finished burying the hanged lady with the six skeletons only 20 yards away and the zombie pirate captain only 60 yards away. (Apparently, the zombie pirate captain had been chasing them for days across the bottom of the sea). Unfortunately for our heroes, the rest of the crew, who'd been left on the sloop offshore, picked this moment to come ashore. Upon seeing the sorry state of their captain and officers (and failing their Spirit rolls, they were overcome by greed, whacked Jack on the head with the shovels, stole the map from their unconscious captain, and set off for the treasure.
The PCs awoke to a hurricane (which I'd earlier rolled using my weather die from Flying Buffalo), and found shelter in the church crypts. I actually wanted to end the adventure there, but the kids insisted we continue.
After a few days the weather finally subsided and they immediately headed back to the mine to look for the treasure. It was gone, except for a bent half-farthing piece that had been overlooked in a crack in the floor. At this point they were all suffering from Fatigue from not eating or drinking for days, and so they went back to the town to search for water. When T.A. failed a roll to avoid Fatigue, I ruled he'd gone delirious, wandered out on the dock, and falling into the water, to be washed out into the bay. L.B. had Phelicity swim out to save him, but by the time she reached him T.A. had failed his swimming roll and was drowning. Phelicity swam down and brought him to the surface and back to shore, but he had died. Luckily, M.A. tried to resuscitate, and failing the first roll spent a bennie (the last bennie among the group) to reroll, and aced well enough to overcome the –4 penalty from drowning and the –2 penalty from being untrained in Healing, and saved Isaiah.
At this point I pointed out Isaiah's consistent bad luck, loosing the treasure, loosing his ship, and Jack's comparative good luck, and like proper little pirates they voted Isaiah out as captain and Jack in. After that Jack climbed some palm trees and found some weird fruit so they could eat. I decided that the island had no living creatures at all, due to the curse, but that they could find enough edible plants so they wouldn't starve for the weeks it would take while they built a small boat (with both oars and a sail) from timber scavenged from the houses in the village to take them off the island to begin their search for their traitorous crew and their treasure.
And that's were we left them.
Since this actually ran pretty long, once all sessions were
considered, I gave them all 5 XP. Not wanting T.A. to be too
discouraged, I let him trade his “Captain” edge in for something else.
I didn't let him buy off his “Cocky” Hindrance, though.
Judging by everybody's reactions, I've got a Pirates of the Spanish
Main campaign to run now. I can already see how to work the
“Smuggler's Song” one-sheet in as the next adventure.
Reflections
Add Wound Penalties to Fatigue Penalties and things really start getting grim fast.
Tue, 25 Nov 2008
I ran another session using the the Pirates of the Spanish Main one-sheet “Dead Men Tell No Tales” with the kids.
Spoilers!
E.A. couldn't attend, but L.B. could, so she played Phillipe Gujon and Alice Pettigrew, and out of deference to her dislike of playing “boys”, it was revealed that “Phillipe” was actually “Phelicity”!
So, the roster was:
- T.A. playing Isaiah Kestrel, Captain of the Lady Faire
- M.A. playing Scarred Jack
- L.B. playing (as her main character) Phelicity Gujon and (as her secondary character) Alice Pettigrew
We picked up a couple of days from the island on the map. Not liking the look of the decayed dock, they anchored offshore and left the crew to guard the sloop. On shore they found everybody 50 years dead. They easily found the mine, ignored the skeletons wrapped in pirate flags, and were shocked to find the lady hanging above the treasure in the depths of the mines. And of course, they were then attacked by the six skeletons wrapped in pirate flags.
T.A. was plagued by poor initiative card draws and low rolls, and earned the unhappy nickname “Captain Slowpants”, and eventually ended up “Captain Slow-anything”, much to his dismay. Eventually, however, they managed to kill the skeletons, and that's where the game ended. (We only had a short time to play.)
Reflections
We played in my living room around a low, 2 foot diameter table, keeping dice, tokens, and cards on the table and character sheets off. We didn't bother to user miniatures. I used gaming stones to represent wound and shaken statuses, and check track of the skeletons just by removing the d6 that I rolled for their fighting attacks, so there was no book keeping. I thought that all worked well.
(My bones and joints, on the other hand, did not work well when getting up off the floor after a couple of hours of play.)
Sat, 15 Nov 2008
Some of the kids and I played through about half of the Pirates of the Spanish Main Savage Worlds one-sheet “Dead Men Tell No Tales” this afternoon and evening, before and after supper. This is one of the free downloads Pinnacle Entertainment Group did for the game.
The roster was:
- T.A. playing Isaiah Kestrel
- E.A. playing Alice Pettigrew and Phillipe Gujon
- M.A. played Scarred Jack
Spoilers!
They found the dying pirate with the chest manacled to his foot, and after he died opened the chest and found the treasure map, and decided to head for the island. Along the way they found and boarded the decaying pirate ship, from which they deduced had come the dying pirate. They had a hard time with the zombie pirate captain wildcard, who had the luck of the initiative most of the time, ending up with the Joker three times, and the high card of the draw most of the rest of the time. The zombie wildcard incapacitated Alice with one blow that ended up doing five wounds at a whack, and things were looking dire. However, the zombie pirate captain's luck with the iniative cards finally left him However, E.A., rolling for the crew extras who showed up after hearing Alice scream as she went down, aced an attack roll, then aced all three of the damage dice, and then aced at least one of the rerolls, putting the wildcard down decisively. After that M.A. had Scarred Jack try an untrained Healing roll and aced it big time, so most of Alice's wounds got healed and M.A. wants Jack to learn Healing for real now, which is neat. After they returned to their ship the other ship collapsed and sank. They decided to continue to follow the treasure map, even though a storm came up. Alice was unconscious for four days. After couple of days it was obvious that they and their ship were suffering from the curse, and that's were we had to leave the game.
Lots of fun.
Reflections
I should have looked up all the details of the edges and hindrances and wrote them on the kids character sheets, and on my copies, before the kids came over for the game. I had to do it while they were there, and of course they wanted to get on to the gaming. However, I knew we'd be looking them up in the middle of game if I didn't.
We also need to play more often so I can keep the details in mind better. Maybe next weekend.