Copyright 2001-2012 T. Kurt Bond

Thu, 26 Nov 2009

Turkey Day Toon

L.B. decided she wanted to play Toon so much that she was willing to be the Animator and run the game for the kids; She came up the idea of a holiday-themed adventure and pre-generated characters, and I helped her with some of the game system details. She came up with a scenario: a premise, a list of locations, and obstacles at each.

Attending

Clockwise starting with the Animator:

  • L.B. — the Animator
  • E.A. — Rachel Rabbit
  • M.A. — Pete Pig
  • T.A. — Chris the Chicken
  • T.K.B. & D.B. — Pat the Pilgrim
Actual Play

E.A., M.A., and T.A. came over to play Thanksgiving morning to play before heading next door to the holiday meal at Grandma's.

Not long after we started D.B. arrived, looking for his cousins, and since we were playing, I bowed out and handed Pat the Pilgrim over to Dan.

The kids all seemed to be having fun, and L.B. said she enjoyed running the game, although she did say that playing was more fun.


Sun, 29 Mar 2009

Toon: Car Blazers!, Session #2

On Sunday the kids came over after lunch to play Toon again.

Spoilers!

“Car Blazers”, Toon, Steve Jackson Games

Attending
  • T.A. played Nektar
  • E.A. played Betheny
  • L.B. played Erica
  • M.A. played Gorge (pronounced “George”)
Actual Play

The characters followed the Teleks to the Tooth Decay, where Nektar kept trying to keep them away from the ship. Luckily by the time the others caught on they were too close and got snagged by the arm. Inside they wasted no time aggravating Bob, so when Torgo told them he'd be sending troops to imprison them Bob dumped them out of the Tomato and told them they were contractually obligated to foil Torgo's fiendish plans. They went out into the corridor and were immediately run over by the robot car carrying fruits, and were riding it back to the source when a ragged dentist spotted them and jumped and grabbed Bethany off Erica's back, tucking and rolling into a nearby bubble. The others followed quickly, and soon everyone found themshelves the targets of primitive dentists. At one point everybody was being dragged by one or more dentist toward dilapidated dentist chairs of one unpleasant sort or another, but in the end only Betheny ended up in a chair and had her teeth drilled — after being anesthetized, of course! It was at this point that a terrible noise was heard in the distance and the dentists and their chairs and even some of the trees ran off.

And that's where we left them for the time being.

Aftermath

As usual I found Toon to be very tiring to run, but worth it.


Sat, 28 Mar 2009

Toon: Car Blazers!, Session #1

Spoilers!

“Car Blazers”, Toon, Steve Jackson Games

L.B. really wanted to play Toon again, but I wanted to try something different from the one-shots we'd been doing, so I looked through the rulebook and found a cartoon series that looked fun: “Car Blazers!”.

Attending
  • T.A.
  • E.A.
  • M.A.
  • L.B.
Character Creation

For some reason Toon and Buggin' are the games we've done character creation in the most. (For the Savage Worlds games I've been letting them choose from pregenerated characters, probably because most of them have been one-shots.)

We spent most of the evening doing character creation, and everybody ended up with neat characters.

  • T.A. created Nektar, a three foot tall blue alien with golden eyes and antennae like Shrek's who was kidnapped and forced to join the Car Blazers and who just wants to escape.
  • E.A. created Betheny, a 2 inch tall mini-me with wings who always has to be in the middle of things and joined the Car Blazers because she didn't like the orphanage, and who with a Muscle of 3 ended up the strongest character!
  • L.B. created Erica, a bunny with a jetpack who was in it for the carrots, belives everybody should have a special blankie, and who has the urge to defeat villans and protect friends and their possessions.
  • M.A. created Gorge (pronounced “George”), an alien from the sun, a humanoid solar flare with a belt with two holsters and flame guns who joined the Car Blazers to get to burn things.

E.A. started the orphanage idea, and when every single last one of them rolled a 3+6=9 for Hit Points, I decided that they must have all been orphans from different orphanages that the routine medical workup on joining the Car Blazers proved conclusively that they were quadruplets separated at birth!

I got the kids to laugh uproariously even before character generation was over. E.A. kept going on about how horrible the orphanage had been, and everytime she did an orphanage matron would pop out of nowhere, show evidence that the orphanage had actually been a great place, and then disappear. E.A. kept making up things that were more and more difficult to disprove, and the orphanage matron would go to more and more absurd lengths to disprove them, pulling the younger Betheny out of pictures of luxury and comparing DNA from her blood to that of the older Betheny, etc. This was really fun, and helped keep character generation from dragging too much.

T.A., an alien, wanted to make sure that the Car Blazers' unbreakable 5-year contract used normal-length years — which made me laugh sinisterly.

Actual Play

After character creation we only had 45 minutes to play, but we went ahead and started on the “Car Blazers” Series Pilot. They got introduced to the Teleks and eventually blew two of their battleships to pieces, and then spotted two other Telek ships leaving the system, and that's where we left them for that evening.


Fri, 02 Jan 2009

Toon: The Tomb of Throckmorton P. Ruddygore

So, one of the things L.B. really wanted to do this winter vacation was play Toon with the kids. Unfortunately, since I'd been so bad about getting things prepared and even worse getting things scheduled, we almost didn't get to play. We did get to play a short Toon session, though, while visiting C.P.B., my older brother, and his family.

The roster was:

  • L.B., I think playing a chocolate loving bear
  • C.P.B. and M.B., playing an elf named Ralph
  • D.B., playing a hovering suit of plate armor

Toon, as an inherently comic game, is hard for me to prepare and run. Luckily, it has a very useful “Adventure Generator”, and I had used it earlier to get some general ideas, and I wrote a few paragraphs in my notebook about them and picked and adapted some characters from the many NPCs in the Toon rulebook. When we finally got around to playing we didn't have time to create new PCs, so I just passed out some old character sheets, and they all picked toons they'd created in earlier sessions, and away we went. I pretty much improvised on the stuff from my notebooks, and the kids seemed to have fun.


Sun, 20 Jul 2008

Gaming Weekend: 2008/07/20: Toon
Toon

First, by request, I ran a session of Toon.

Note

I ought to see if I can find my notes for this and see who was here.

Actual Play

I set it in the “Old West in Space” and the toons had to rescue the kidnapped daughter of the richest toon in town from the bandit chieftan Big Ape, the “Fastest Banana in Space”, and his bandit gang of monkeys, who were hiding out in an abandoned asteroid mine still inhabited by mining robots.


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